2024. 10. 26. 08:43ㆍU.S. Economic Stock Market Outlook
<You need to understand the game to understand the MZ generation better>
1. One of the grievances older generations have with younger generations is that younger generations are less "tolerant" than they used to be.
2. For older generations, it is common to perform certain tasks and receive delayed compensation only after a long time has passed. Overtime work accumulated as an employee is compensated with the annual salary and overtime work of the deputy manager.
3. However, young people these days do not accept that type of compensation system very well.
4. Of course, let's put off the question of whether such a world view that delays rewards is desirable. What I want to emphasize in this article is that the attitude of reluctance to "delayed compensation" among the younger generation is not irrelevant to the game experience accumulated from childhood.
5. Let's dive into the game for a moment. Tasks that are performed in a game are often referred to as quests, and these quests offer clear rewards before starting the task or are almost inevitably guaranteed after completing the quest.
6. This is because the character must obtain rewards such as experience values (XP) and items through the performance of the quest and proceed with the game scenario.
7. What if you repeatedly enjoy the games in which such a system is established from childhood? As a study by Professor Chibowi (邱博宇) of the Department of Health Management at Guangzhou Medical University in China suggests, a judgment circuit that identifies appropriate behavior in video games is bound to be used in reality.
8. Let's understand this situation and come back to reality. Unlike the world in the game, where there was a clear correlation between good deeds and rewards, in reality, high-intensity tasks that are not even clear about rewards are poured out. Intangible reputations accumulate within the superior who has the authority to evaluate the performance, but there is no promise when the concrete and visualized form of rewards will return.
9. Of course, it is reasonable to argue that "Isn't the world like that?" but this is a very unfamiliar and uncomfortable world for a generation who has gained experience of such rewards from an early age.
10. Friction inevitably arises when trying to persuade the younger generation that delays in compensation are inevitable to deal with the younger generation. It is a conflict that arises because they do not know that it may be better to provide compensation by splitting it into small pieces in an immediate and explicit form, rather than forcing them to change their already established worldview.
11. So paradoxically, the older people who don't enjoy games, they have to know about games (to communicate with the MZ generation).
12. I'm not asking you to actively enjoy the game or try it yourself. In the world of games that young people have experienced and become accustomed to, they need to learn how rewards are made and what in-game mechanisms the gamers play according to.
13. That way, better forms of tolerance are possible than ordinary peers. This may be better than leadership advice in bookstores.
14. You have to watch the game to see MZ's world view (and understand their world view to lead better)