<1Q24 WeMade Conference Call Review Summary>

2024. 5. 8. 10:56U.S. Economic Stock Market Outlook

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<1Q24 WeMade Conference Call Review Summary>

* Q&A
Q. When are China-related businesses Mir4, Mir M expected, and Panho expected to be issued?

- Can't tell me when to expect
- Existing China business strategy: China's sales share was high and at this point, it is true that there is a lot of profit in China, but the global share is growing
- China's Policy Risks, Issues of Unreceived Money
- The reason why I didn't talk about China in the business announcement is that there will be more risks in China's business than there are problems with Mir4, MirM
- That's why we need to be China, whether it's Mir4 or MirM

Q. Mir 5's characteristics compared to Mir 4, whether it's only a PC, global release, etc

- Mir 5 minimises probabilistic items, thinks little to do, token trading, game society will change a lot -> Must succeed in North America market
- Problems with the system of drawing from Korea's Lineage Like, government regulations, etc  
- Sales come out in Korea, but they don't work in the global market
- We saw a lot of possibilities while operating the global token exchange. We may not feel any results from outside about the token transaction, but we continue to see possibilities
- I think the virtual economy in the game will change a lot

Q. Mir 4, NAK's Blockchain Talknomics Related (Direction, Impact on Heat, etc.)

- Current Direction: Talknomics In Trial And Error, Impact On Heat: Marketing Effect
- Mir 4 Expects 'Possibilities' In Market
- During NAKK, the market said, "You can only do this?"
- Crowtoken price not designed to go up – Stabilization focus
- I think the price of main tokens should go up as long as the game is popular – being designed in that direction
- Users have expectations for tokens – marketing effects on their own
- If token prices rise, the effect will double
- We're in the beginning stage of growing WeMixplay into a platform
- Mir 4's success is due to Mir IP, and NAK's success is due to the growing power of the Wimix Play platform

Q. Cost optimization (Impact such as marketing costs)

– Existing outsourcing, communication fees were excessive
- There are two main types of cost optimization
- 1. Use a lot of outsourcing – There were excessive aspects due to the urgent use of it, so the strategy was changed to internal strategies
- 2. Excessive communication costs – Optimizing servers while operating, sales costs
- Wimixplay wants to lower fees using talknomics
- If payment is made through Wimixplay, I think it will reduce costs considerably

Q. Summarizing the schedule for incorporation of Mad Engine

- I will do it within this year, but the process will take some time
- The schedule didn't change in the middle
- Except for this, I think this year's performance will be better than last year's

Q. What is the difference between console FPS new games and other games?

- If FPS was an imaginary game, motif to see the real action on YouTube
- It's like a real war
- It's not just serious

Q. Nak Q2 Sales Status, PC Mobile Share, Wimixplay Traffic?

- Downward stabilization from Q2, not bad. Of course, sales in Q2 will be good
- It is believed that the lifespan will be much longer than that of Korea
- NAK has a higher proportion of PC and web payments and continues to maintain that proportion
- No specific weight is disclosed

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