I listened to the lecture <The Future of Artificial

2024. 11. 4. 09:58U.S. Economic Stock Market Outlook

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I listened to the lecture <The Future of Artificial Intelligence and Creativity> at the school invited by Lee Se-dol. It was unlikely that Lee Se-dol would really say much about the future of artificial intelligence and creativity, but it seemed worth listening to the human knight's thoughts on the last victory over artificial intelligence. In reality, the lecture was good enough. It was a good opportunity to hear how the professional engineer treated Go and what the first and last winner of a more powerful artificial intelligence Go program than humans felt playing against AlphaGo.
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The contents of the lecture are summarized as follows.
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- Lee Se-dol learned Go at the age of five and became a professional knight at the age of 12.
- Learned Go as an art, not a board game or mind sport.
- Think of it as a piece of work that the two of you make, so play it with pride
- If you thought Go was a board game or mind sport, you wouldn't risk your life on it.
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- As soon as I become a professional, no one touches me. From then on, I study alone. I study as if I am making my own way without anyone else asking me to study.
- Collaborative research begins after the Internet is connected.
- Joint research began in China, and Korea began joint research under the influence of China.
- Lee Se-dol did not view the joint research as desirable because he thought it hurt the nature of Go.
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- When I was offered a match against AlphaGo, I thought Google would hold an event and accepted it without much thought. I didn't even think about losing.
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- Before the match between AlphaGo and Lee Se-dol, AlphaGo seems to have already played against other human knights.
- Korean intermediate professional drivers went to London out of the blue.
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- After AlphaGo, there is a breakthrough in the Go world.
- Since 2017, it has been equipped with an AI program.
- Instead of joint research, they play games with artificial intelligence and memorize them. They memorize up to 50 AIs and then learn the senses of artificial intelligence.
- Lee Se-dol would not have played if he had learned how to play Go. But if you don't do that, you won't get any points.
- Artificial intelligence is two points more than Lee Se-dol.
- Baduk and memorization are completely different. They are told to forget about the framework of the standard. I just refer to it because I can't get stuck in the framework.
- It's hard to memorize it again from a position far from memorizing.
- Right now, Probaduk can get up to 50 moves very fast
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- The previous notation is not used for Go education at all.
- There may be historical value in the notation, but there is no content value.
- Then, is there any other value in the notation? Isn't there an intention?
- But is today's artificial intelligence meaningless? Isn't it higher (than human notation) in terms of content?
- A professional engineer said that it is better because artificial intelligence breaks the framework of the program. However, seven years later, it seems to be trapped in the framework of artificial intelligence.
- Art and others say artificial intelligence is penetrating, but Go has already penetrated.
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- Lee Se-dol retired at a very early age.
- I felt proud and played Go, and believed I could inspire others with it, but I felt pathetic about myself (after the match against AlphaGo).
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- The numbers in four countries (against AlphaGo) are fully operational. Only to win, to cause a bug.
- There has never been such a game against a human being. He has never played Go like that before.
- After a week or a month (after the match against AlphaGo), I wonder if this was right
- Since you're a professional, the game is important, but in fact, the game is not important in Go.
- Go is for making a kind of work.
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■ Question: What is creativity like in Go?
- (Before the match against AlphaGo) I thought that Go without creativity was not worth it.
- I don't think uninspired go is worth it. Losing and winning doesn't matter.
- Trying to contain new things. Intent.
- I thought creativity was more than 90%, absolute in Go.
- In the past, Go without creativity could not win, but only if you were creative.
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■ Question: What is the relationship between winning percentage and creativity in Go? Is it possible to be creative even though the winning percentage is low?
- The winning rate and creativity are proportional.
- Japanese knights who saw Lee Chang-ho's Go for the first time said, "What is this?"
- I thought Lee Chang-ho's Go was more computational than creative, but if you think about it deeply, it's very creative.
- (Lee Chang-ho) Before, we could know who was playing just over 20 or 30 moves, but Lee Chang-ho had to put more than that to know that it was Lee Chang-ho.
- Before AlphaGo, personality and creativity were absolute.
- (Before Lee Chang-ho), the situation judgment and ending were not that important, but Lee Chang-ho placed considerable importance on the situation judgment and ending. At first, I saw this very strange.
- Judging the situation, leading to the end is creating something new and it's a lot of fun to make it
- Amateurs say that Lee Chang-ho's Go is not fun, but it is very fun for a professional. The more energy you get, the more you can feel the value.
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■ Question: Have you ever tried to create your own Go style?
- You're not trying to create your own style, but you're making it as you do it.
- Not intended to create a style.
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■ Question: Doesn't winning and losing matter to a pro?
- You shouldn't focus on winning or losing from the beginning
- Later, there comes a moment when you think about profits, and reading skills and concentration become more important, but that's just secondary.
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■ Question: Is there a training method to get you to play creative Go?
- Baduk has wide variation. Sports are scientifically trained, but there is no such thing as baduk. I don't even know how to study.
- "Professional players have no touch and tell them to do whatever they want." Some people are frustrated about this, but Lee Se-dol said he liked it.
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■ Question: What is important when playing a match?
- Respect, consideration, and responsibility are important

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